qt怎么画三维坐标系
在Qt中,可以使用QOpenGLWidget类来绘制三维坐标系。下面是一个简单的示例代码,演示如何在QOpenGLWidget中绘制一个三维坐标系:
#include <QOpenGLWidget>#include <QOpenGLFunctions>#include <QMatrix4x4>class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions{public:void initializeGL() override{initializeOpenGLFunctions();glClearColor(1.0f, 1.0f, 1.0f, 1.0f);}void resizeGL(int w, int h) override{glViewport(0, 0, w, h);}void paintGL() override{glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);QMatrix4x4 modelViewMatrix;modelViewMatrix.setToIdentity();QMatrix4x4 projectionMatrix;projectionMatrix.perspective(45.0f, width() / height(), 0.1f, 100.0f);QMatrix4x4 mvpMatrix = projectionMatrix * modelViewMatrix;// 绘制坐标系glBegin(GL_LINES);// x轴glColor3f(1.0f, 0.0f, 0.0f);glVertex3f(-1.0f, 0.0f, 0.0f);glVertex3f(1.0f, 0.0f, 0.0f);// y轴glColor3f(0.0f, 1.0f, 0.0f);glVertex3f(0.0f, -1.0f, 0.0f);glVertex3f(0.0f, 1.0f, 0.0f);// z轴glColor3f(0.0f, 0.0f, 1.0f);glVertex3f(0.0f, 0.0f, -1.0f);glVertex3f(0.0f, 0.0f, 1.0f);glEnd();}};
在这个示例中,我们继承了QOpenGLWidget,并实现了initializeGL、resizeGL和paintGL这三个函数。在paintGL函数中,我们使用OpenGL的基本绘制函数来绘制三个坐标轴。我们首先设置了模型视图矩阵和投影矩阵,然后将它们相乘得到MVP矩阵。最后,我们使用glBegin和glEnd来绘制三个坐标轴。